Players Won't Feel Too Much Difference on Next-Gen Because of Hardware Specs, Says Chernobylite Dev
Since the release of the specifications of the adjacent-gen consoles from Microsoft and Sony, gamers have been arguing on the pros and cons of each hardware. The PlayStation 5 has its loftier-speed SSD and the Tempest audio engine touted as advantages, while the Xbox Series 10 has roughly 2 additional TFLOPs of computing ability cheers to its greater corporeality of Compute Units.
Nosotros recently interviewed The Subcontract 51 Creative Director Wojciech Pazdur on Chernobylite, the STALKER-inspired action/take a chance game (currently out on Steam Early Access), and asked him whether that will translate into a meaningful divergence for gamers. According to Pazdur, the skills of the developers and the tools used will brand more of a deviation than the next-gen hardware specs.
I don't think players will feel besides much of the difference just because of the hardware specs, the same as they don't feel it so hard for the current generation. All volition be related to skills in the utilization of the tech and the engines used by developers. Even more, Uncharted 2 was then great on PlayStation three, which was weaker than Xbox 360, and at present Uncharted iv is even greater on PlayStation 4, merely not because this console is stronger than Xbox One. But I'grand certain that proper SSD usage volition lead us to some groundbreaking changes in development technologies and content production pipelines. And for the terminal ten years, I was never and so excited as I'1000 at present to grab the Unreal Engine 5 and check what this baby really can practise with all our 3D scans waiting to shine on the next generation of hardware.
Nosotros likewise asked Pazdur an opinion on the side by side-gen controllers of the Xbox Serial Ten and PlayStation 5.
The all-time thing for me is that these next-gen controllers (finally) will be similar enough with shape to non disrupt my condolement when switching from 1 to the other. I'thou happy that Sony ultimately agreed that the PSX-shaped gamepad is not the song of the future (even if, having not very massive hands, I always felt comfy with PS controller). Difficult to say today if the extra features or parameters will play a big office – I was very enthusiastic about the PS4 controller on its release simply at the end of the day, all the fancy features didn't mean a lot to my gaming experiences.
Stay tuned for our total interview on Chernobylite.
Source: https://wccftech.com/players-wont-feel-too-much-difference-because-of-next-gen-hardware-specs-says-chernobylite-dev/
Posted by: martincouseed1937.blogspot.com
0 Response to "Players Won't Feel Too Much Difference on Next-Gen Because of Hardware Specs, Says Chernobylite Dev"
Post a Comment